Back up for a moment. Japanese Role Playing Games on the Wii are… Good? And What’s this? Their from Japan, and their not first party titles?
Yes, it’s kind of funny to think it, but with the Wii’s last dying breath, it’s gets this explosion of well received Japanese games. Xenoblade Chronicles in particular is the one everybody’s raving about as the savior of the JRPG genre. I actually already did a post on the game shortly after the american release date was announced. It was on what to expect from the game when it came out, but it wasn’t an actual review. Now here’s my full opinion on the game now that i’ve beaten it.
The Good: Huge world that looks and feels big-Great combat system- likable characters, action packed cutscenes, and an awesome sense of pacing-long adventure, with plenty of side quests to do.
The Bad: Finding side quest objectives sometimes feels like finding a needle in a haystack.
Here’s the thing. When people started talking about how JRPG’s weren’t doing so well, I didn’t know what they were talking about. Manly because I skip out on bad or disappointing games. But I have played two games, with stories that I think summed up the current state of affairs at the time. Dissidia: Final Fantasy, (Which is awesome.) And Final Fantasy XIII. But were not talking about those games right now are we? We’re here to talk about Xenoblade Chronicles, and all of it’s good bits. The first thing this game does right, it’s story. Do I even need to talk about it? Anybody reading this has properly played the game, and knows the story. If not, bite me. Nah, I’m just kidding. It’s about a Sixteen year old boy named Shulk, whose trying to discover the secrets of a legendary weapon known as the Monado. He lives in Colony 9 with a big guy named Ryan, and an obvious love interest named Fiora. When suddenly their village it attacked buy a machine race named the Mechon, who takeaway half the populous, causing the friends go of on a quest for vengeance. It’s a pretty basic story, but what sets apart, is the pacing. It doesn’t give you reasons, to like the characters, at the beginning, it shows their lives first. And when the reasons do come, they happen in the story. It becomes a roller coaster ride. Every time something happens in this game, it feel like somethings happening. It’s always building on itself, always adding something new. Holy Crap! This is like watching episodes of a good TV Show. You want to keep coming back, because you keep thinking to yourself: “What the F*ck is going to happen next.” It never feels slow, it never gets boring, it just feels great. It falls into the category of semi-serious, were you have a good cast of simple characters, getting into tense situations. And the way this game pulls it off is magnificent.
While the story steals the show for me, the world also deserves a gold medal if only for it’s size. It becomes apparent when you get to the Bionis Knee, which shows this huge sprawling grass land. I mean Look at it! This game is enormous!

A very good reason to explore the land, is the side quests. Which I love and hate at the same time. Once you except a side quest, there no way to track them. Also finding a side quest objective, sometimes feels like finding a needle in a haystack. Their a good excuse to go about exploring the vast open world, but they can be incredibly tedious at the same time. There is one good reason to do them. On the Monster Hunt, and Collection Quests; when you complete them you complete them on the spot. Literally. This confused me the first time I was playing the game. I found the objectives, I killed the monsters, and BAM! A completion screen came up saying, “CONGRATULATIONS!” I was like, “Really? I don’t have to go back to the quest giver to get my reward?” There other quests where you do have to return to the quest givers, but those are few, and the ones that are have their own non-voice acted stories to tell. Besides, completing Side-quests is a good way of getting EXP. So yeah, the side-questing is a bit of a mixed bag, but the rewards are worth it.
But what’s a good RPG without thumbling through the menues! And you will spend a lot of time in the menues, because there are Three major things to go through. First: The gem system. You can equip your weapons and gear with gems, that can do stuff like boost stats, add new abilities and add resistances. Second: The gear and loot you pick up along the way. It actually feels like RPG loot, because it doesn’t just boost all your stats, it boosts specific stats. Stuff like Strength, Speed, Health. Your not just getting stronger, your characters are getting stronger it specific ways. Also having the gear visually change the way your characters look, even in the cutscenes, is a nice touch. Three: The skill tree’s. What makes them interesting is that they criss-cross into each other. Once the characters gain enough XP, they learn different skills, by learning of each other. You will do a lot of busy work in these menues, but the boosts you can gain, are well worth it.
Wow, all this and I haven’t even talked about the combat system. When you first look at the combat screen, it looks like cluster-cus. Then when you play the game, it’s not as complicated as it looks. All the characters have abilities called Arts, and an ultimate ability called a Talent. Here’s were it gets good, you can do massive amounts of damage depending of were you attack. Positioning is very important, because the effectiveness of how you us your arts can make a big impact on the battle. If your fighting an enemy that is higher level than you, and you just spam your arts, your gonna find yourself backed into a corner, because the arts take time to regenerate. There’s also stuff like ailments, buffs, and those stats that I mentioned before. But the best part about it is that you never feel like you don’t know what your doing. Your never going through long menues in the battle, or using a depleting magic meter, it all relies on what you decide to do in the heat of the fight. The real problem that I have, is a personal one. I’m not a fan of Auto-Attack, and there are some battles against weaker enemies were you can just stand there as the characters attack. It does get a little bit repetitive, and the characters constant one-liners may or may not annoy, but the share depth to it, is what makes it worthwhile.
So in the end, what we’ve got is game with a cool story, a world that looks and feels huge, a great combat system, and overall just fun time. This review isn’t even scratching the surface. And if your reading this, then you’v properly already played it. If you haven’t then, then I recommend it even if your not a fan of JRPG’s. Most of those little things that have plagued the genre are gone. None of the characters are emo or pretentious, the music is great, there’s a fast travel system, the RPG elements are deep. It’s just awesome. I’d say go play it, but chances are, you already have. If you haven’t, then it’s well worth dusting off your Nintendo Wii to play.
Score: 9.0
Next I’m going to be reviewing the other rainfall games, The Last Story, and Pandora’s tower. See you there.


